innerpeace

innerpeace

Role → Sole UX Designer/ Researcher


Timeline 12 weeks Discovery & Research: 4 weeks Design & testing: 8 weeks

About innerpeace

Context

• Address the widespread issue of stress and mental health challenges in a fast-paced world.

• Designed a mobile app that offers personalized meditation and mindfulness practices.

• innerpeace provides customizable content to help users improve their mental well-being.

  • Address the widespread issues of stress and mental health challenges in a fast-paced world.

  • Designed a mobile app that offers personalized meditation and mindfulness practices.

  • innerpeace provides customizable content to help users improve their mental well-being.

  • Address the widespread issue of stress and mental health challenges in a fast-paced world.

  • Designed a mobile app that offers personalized meditation and mindfulness practices.

  • innerpeace provides customizable content to help users improve their mental well-being.

Project intro

Overview

  • Stress affects 73% of people in the U.S., exacerbated by busy lifestyles and global challenges.

  • Finding time for mental health care is challenging, leading to potential traumatic stress.

  • In response, I researched and developed a mobile app.

The problem

  • Creating sustainable, enjoyable, and cost-free healthy habits is difficult.

The solution

  • An application to offer personalized and secure environment for mental health improvement.

  • Include mood check-ins, customizable session durations, and high-quality, non-monetized content.

My design process

01.Discovery

01.01 Research

01.02 Affinity maps

  • Identified 11 key categories from user data.

01.03 Empathy maps

  • Streamlined categories into 2 empathy maps.

01.04 Personas

  • Developed two personas - Aspiring Meditator and Struggling Meditator.

01.05 Problem statements (HMWs)

  • Formulated 4 "How Might We" statements.

02.Ideation

02.01 Brainstorming solutions

  • Generated diverse solutions for user problems.

02.02 User stories

  • Identified commonalities and prioritized user stories for MVP.

02.03 Site maps

  • Created a user-friendly sitemap prioritizing inclusiveness, ease of use, and accessibility.

02.04 User flow

  • Mapped steps to accomplish user goals.

02.05 Sketches

  • Focused on simplicity and minimal navigation.

02.05 Sketches

  • Focused on simplicity and minimal navigation.

02.06 Medium-Fidelity Wireframes

  • Balanced seamlessness and functionality.

03.Design

  • Established a clean and cohesive component library.

03.01 Hi-Fidelity Design

  • Optimized usability through iterative adjustments.

04.Testing

04.01 Usability testing plan

  • Assess participants' ability to complete tasks and navigate screens.

04.02 Usability testing results

  • Identified design issues and prioritized fixes.

05.Redesign

  • Redesigned the final output based on user needs.

05.01 Final design Figma prototype

Reflection

I thoroughly enjoyed crafting the interface for Innerpeace, which became a standout aspect of the project. Engaging with users, delving into their thought processes, and gaining insights into their perspectives deeply influenced my approach to developing a user-centric product.


Given more time, I would conduct another round of usability testing to validate that my enhancements optimize the task flow. Furthermore, I aspire to incorporate an additional feature—a red route providing users with easy access to mental health resources.